Sketchfab models disabled6/5/2023 ![]() Please, please don't let this be the future of Sketchfab on the Vive. and I have to carry my mouse so I can navigate around. However, it does head-tracking, though that's about it. Then, what I'm presented with is a distorted view of the world, as the FOV is different between "WebVR" and the Vive. I have to first disable Direct Mode in my SteamVR settings, bring the window over to my Vive displays, then go and hunt (now with half the screen in each eye) for the "enable VR" and "fullscreen" buttons. It doesn't bolt on nicely to the Vive, as it should. I tried the WebVR experience in Chrome, and it was a nightmare - even after setting up the custom Chrome build. Others have said all the same things I want to say, except for one. I wanted the same thing - for the Sketchfab VR app to give me access to the library.
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